Dice Compare
Online high-roll dice game for 2-6 players on one phone: roll, keep some dice, reroll once, and let the screen call the winner
🕹️ How to play
- How to start a dice duel: The page opens ready to play: two players, three dice each, highest total wins, one roll decides. Tap Roll! and both sides settle at once, with each total and who is ahead by how many pips. Use the gear icon to change players, dice count, rule or format.
- How to keep dice and reroll: After the first roll everyone sees every die. Tap the dice you want to reroll — they lift up with a dashed ring and the button reads Reveal! (reroll N dice). Tap Reveal! (keep all) to stand pat. Everyone decides at the same time and the marked dice are rerolled together.
- How the result is shown: The verdict strip shows both final totals and the winner, whose seat card turns gold. When the match ends a result card lists the score, who takes the penalty and every roll, with pre-reroll values struck through. Play again keeps the settings and the running match score.
📖 Rules & variants
Basic rules: every player rolls the same number of dice (1-5, default 3). 'Total · high wins' compares sums; 'Total · low wins' flips it; 'Triple > Pair > High' uses exactly three dice. Six is high and one is low.
Triples, pairs and high: a triple beats a pair, a pair beats three different faces. Triples compare their face, pairs compare only the paired face (the odd die does not count), and high hands compare their total. So 3-5-6 (High 14) still loses to 2-2-6 (Pair of 2s).
Keep and reroll: after the first roll everyone may mark any of their own dice, then anyone taps Reveal! and all marked dice are rerolled together — once per player per round. Tiebreak rolls never allow keeping. You can switch rerolls off for a pure-luck version.
Tie breaker: only the players tied at the top (find the winner) or the bottom (find the loser) roll again; everyone else is frozen as safe or out. Tiebreaks repeat until someone is decided, so a match never ends in a draw. Two players look for the winner; three or more default to finding the loser.
Formats and score: one roll decides, best of 3 or best of 5 (first to win / lose N with 3+ players). Play again keeps a running match score; changing players, names or goal resets it. Penalties can be a sip, a move, a truth question or just keeping score.
Strategy: when behind, keep your high dice and reroll the low ones — rerolling everything is usually worst. Example: you roll 6-2-1 (9) against 5-5-1 (11). Keeping the 6 wins about 72% if they stand pat, but only about 38% if they reroll their 1. Under the low rule, reroll the high dice instead.
❓ FAQ
⚠️ For entertainment only. Contains drinking elements — adults only, drink responsibly. Penalties can be swapped for moves, truth questions or score only; every roll is independent random with no items or paid boosts, and nobody should be pressured to drink.
Last updated: 2026-09-28 · Saved on this device only