Play the Schulte table online: tap 1 to start the clock, tap the last number to stop it, and see only how you compare with your own last round
Tap 1 to start the clock
Core rule: the numbers are shuffled and you tap them in order. Forward order is the default — 1, then 2, all the way to the last number. Tapping the starting number starts the clock and tapping the final number stops it. The opening tap itself is not timed, so a 5×5 round times the 24 taps that follow.
Misses and repeat taps: tapping a cell that is not the current target adds one miss and nothing else — no time penalty, no lost progress, no restart. Tapping the same wrong cell five times records five misses; there is no de-bouncing, because an honest count is more useful than a flattering one. Tapping a cell you already cleared does nothing at all: it is neither correct nor a miss, because it is not a search mistake.
Sizes and variants: grids run 3×3 (9 cells), 4×4 (16), 5×5 (25, the default), 6×6 (36) and 7×7 (49). There is no 8×8 or larger — on a 390px-wide phone a cell would drop below the 44px touch target and you could not tap it accurately. Direction can be flipped to reverse, counting down from the largest number, which breaks any memory of where things were. Every round is reshuffled and is guaranteed to differ from the board before it.
Timing and pausing: the clock is the browser's monotonic timer, so changing the system time cannot alter a result. Switching apps or locking the screen pauses the round, freezes the clock and covers the grid, so nobody can study the layout while the timer is stopped. Reloading mid-round voids that round and deals a new board, but every finished round already in your history stays.
Scoring: the score is the time, with misses as a second, separate number and a derived mean time per cell. There is no combined formula mixing the two — any weighting would be invented. Best times, the gap to your last round and the trend bars are all filed per bucket of size plus direction, because a bigger grid is a different task and cross-grid comparisons mean nothing. Every record lives in this browser only, and Settings can wipe all of it.
Daily grid and pass-the-phone: the daily grid derives its layout from today's date on your own device, so everyone playing on the same day gets the same board with no network call at all; the first finish of the day is stored and a replay never overwrites it. Pass-the-phone takes 2–6 players on the same board; the hand-off screen hides the previous player's time on purpose, and the standings sort by time, break equal times on misses, and give a shared rank when both match. Contest rounds never touch your personal best.
What this page will not give you: no seconds-to-rating table, no percentile, no “your brain is N years old”. The reason is in the FAQ below — published thresholds contradict each other, so repeating any of them would just spread bad information. The only question answered here is whether you beat your own last round.
⚠️ This page is for entertainment only. It is not a professional assessment or diagnostic tool, and no result here may be used for screening or diagnosis. Your records stay in this browser and are never uploaded.
Last updated: 2026-09-04 · Saved on this device only