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Home › Reaction & Speed › Schulte Table

Schulte Table

Play the Schulte table online: tap 1 to start the clock, tap the last number to stop it, and see only how you compare with your own last round

👥 1+ players, 2–6 can pass one phone⚡ Reaction & Speed⚡ No download · No sign-up
Time00.0Next1Misses0Tier best—

Tap 1 to start the clock

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🕹️ How to play

  1. How to play the Schulte table: The grid holds every number from 1 up in shuffled positions. Tap 1 and the clock starts on its own; keep tapping 2, 3, 4 in order, and the clock stops the moment you tap the last number. There is no start button — your first tap is the real start.
  2. What happens when you tap the wrong cell: A wrong tap only adds one to the miss counter. The clock is not penalised, the target does not move on, and the round is not restarted. The Next readout at the top keeps showing the number you still have to find.
  3. How to change grid size and direction: Use Grid or Settings in the bottom bar to switch between 3×3, 4×4, 5×5, 6×6 and 7×7, or flip to reverse order and count down to 1. Changing either deals a fresh board, and records are filed per size and direction.
  4. How to tell whether you are getting faster: The settlement shows this round's time, misses and mean time per cell, then states directly how many seconds faster or slower you were than your last round on the same grid. Your last five rounds on that grid are drawn as trend bars.
  5. How to play the Schulte table with several people: Pick Pass the phone in Settings and enter 2–6 nicknames. Everybody plays the very same board in turn on one phone. The hand-off screen only says whose turn it is; all the times are revealed together in the standings.

📖 Rules & variants

Core rule: the numbers are shuffled and you tap them in order. Forward order is the default — 1, then 2, all the way to the last number. Tapping the starting number starts the clock and tapping the final number stops it. The opening tap itself is not timed, so a 5×5 round times the 24 taps that follow.

Misses and repeat taps: tapping a cell that is not the current target adds one miss and nothing else — no time penalty, no lost progress, no restart. Tapping the same wrong cell five times records five misses; there is no de-bouncing, because an honest count is more useful than a flattering one. Tapping a cell you already cleared does nothing at all: it is neither correct nor a miss, because it is not a search mistake.

Sizes and variants: grids run 3×3 (9 cells), 4×4 (16), 5×5 (25, the default), 6×6 (36) and 7×7 (49). There is no 8×8 or larger — on a 390px-wide phone a cell would drop below the 44px touch target and you could not tap it accurately. Direction can be flipped to reverse, counting down from the largest number, which breaks any memory of where things were. Every round is reshuffled and is guaranteed to differ from the board before it.

Timing and pausing: the clock is the browser's monotonic timer, so changing the system time cannot alter a result. Switching apps or locking the screen pauses the round, freezes the clock and covers the grid, so nobody can study the layout while the timer is stopped. Reloading mid-round voids that round and deals a new board, but every finished round already in your history stays.

Scoring: the score is the time, with misses as a second, separate number and a derived mean time per cell. There is no combined formula mixing the two — any weighting would be invented. Best times, the gap to your last round and the trend bars are all filed per bucket of size plus direction, because a bigger grid is a different task and cross-grid comparisons mean nothing. Every record lives in this browser only, and Settings can wipe all of it.

Daily grid and pass-the-phone: the daily grid derives its layout from today's date on your own device, so everyone playing on the same day gets the same board with no network call at all; the first finish of the day is stored and a replay never overwrites it. Pass-the-phone takes 2–6 players on the same board; the hand-off screen hides the previous player's time on purpose, and the standings sort by time, break equal times on misses, and give a shared rank when both match. Contest rounds never touch your personal best.

What this page will not give you: no seconds-to-rating table, no percentile, no “your brain is N years old”. The reason is in the FAQ below — published thresholds contradict each other, so repeating any of them would just spread bad information. The only question answered here is whether you beat your own last round.

❓ FAQ

How do you play the Schulte table?
Tap the numbers in order: tapping 1 starts the timer, then 2, 3, 4 and so on, and tapping the last number stops it. There is no start button, and a wrong tap never restarts the round — it only adds one miss while the target and the clock stay exactly where they were.
What is a good time on a 5x5 Schulte table?
There is no agreed benchmark, which is why this page publishes no time table. The “good” thresholds quoted across sites differ by several times over, because cell size, touch versus mouse, whether misses are counted and whether you say the numbers out loud all move the number. The only meaningful comparison is your own previous round on the same grid.
Does the Schulte table improve concentration?
Practising it makes you faster at this specific search task. This page does not claim it improves everyday attention, reading or school results, and it is not an assessment or a treatment. If attention problems keep affecting daily life, see a professional rather than a web game.
What size Schulte table should a child start with?
Start small and move up once it feels easy — that is how the paper card drills are run. This page defaults to 5×5 and switches to 3×3 or 4×4 in one tap, and the settlement suggests moving up or down based on the misses and pace of the round you just played. There is no fixed age-to-size table here, because children differ far too much.
Should you stare at the centre and use peripheral vision?
A web page cannot measure where you are looking, so this game teaches no eye technique, and the published advice contradicts itself anyway. Three things are checkable instead: scan in patches rather than row by row, get accurate before getting fast, and only compare rounds on the same grid.
How many people can play the Schulte table together?
Two to six on one phone. Everyone plays the identical board in turn, so the times are actually comparable, and the standings appear only after the last player finishes. Nothing is sent anywhere — the whole contest, roster included, lives in this browser.

⚠️ This page is for entertainment only. It is not a professional assessment or diagnostic tool, and no result here may be used for screening or diagnosis. Your records stay in this browser and are never uploaded.

Last updated: 2026-09-04 · Saved on this device only