Reversi
Play reversi online, two players on one screen — every flip and every pass shown clearly, plus three computer levels
🕹️ How to play
- Start a game: The page opens straight into game 1: two black and two white discs in the centre, Black to move, and a small dot on each of the four legal squares. Tap any dotted square to play. The flanked white disc turns black and the score jumps from 2:2 to 4:1. There is no start button and no account; to play the computer, tap “vs CPU” in the mode bar.
- How flipping works: Your new disc must trap one or more of your opponent's discs in a straight line between it and another disc of yours — horizontally, vertically or diagonally, in any of eight directions. Every trapped disc flips to your colour, nearest first. One move can flip in several directions at once, but newly flipped discs never trigger further flips. Tap a square that traps nothing and the status line tells you why.
- Why your opponent moved twice: If the player to move has no legal square, they must pass and the other player moves again. The page shows a pass card over the board — “Black has no legal move — pass” — holds it for 1.2 seconds so both of you can read it, and keeps “Black just passed” in the status line until the next move. Passes can happen several times in a row, and each one is announced.
- How the winner is decided: The game ends when all 64 squares are filled or when neither side can move. Count the discs: most discs wins, equal counts are a draw. A game can end early — a player loses every disc, or empty squares remain that neither side can use. At the end, discs are counted one by one, and the result card shows the winner, the score, why the game ended and one line on why it was won.
- Undo a mistake: Undo sits under the board, with no limit and no ads. In two-player mode it takes back one move; against the computer it rolls back to your turn, removing the computer's reply too. Even after the result card, “Undo & continue” removes the game from the score and lets you play on. “Restart” clears the board after a confirmation and the game isn't scored.
📖 Rules & variants
Setup and turns: an 8×8 board with white on d4 and e5, black on e4 and d5. Black moves first and players alternate. Columns are a–h left to right, rows 1–8 top to bottom; coordinates can be shown from Settings. In two-player mode the colours swap every game — Player 1 is Black in game 1, Player 2 in game 2 — while the score cards stay where they are.
Legal moves: a disc must go on an empty square and flank at least one continuous line of opposing discs, ending in one of your own, in any of the eight directions. Every flanked line flips completely; you can't choose to flip only part of it, and flipped discs don't chain. The dots on the board are exactly the current legal moves and can be switched off.
Passing and the end: a player with no legal move passes automatically and the opponent continues. Passing is not a choice, so there is no pass button — a pass card explains what happened instead. When neither player can move the game is over, whether the board is full, one side has been wiped out, or empty squares simply can't be used.
Scoring and draws: at the end, the colour with more discs on the board wins; equal counts are a draw. Empty squares aren't awarded to anyone here, although some tournament rules give them to the winner. The disc count during play is only the current count, not a prediction — being behind in the midgame and winning at the end is normal in reversi.
Three computer levels: Beginner grabs whatever flips the most and often gives away corners, so new players can win. Corner hunter takes every corner and avoids the squares next to them. Expert searches several moves ahead, limits your options and plays the last ten squares perfectly. Against the computer you can play Black, White or alternate, and your record is kept per level on this device.
Basic strategy: corners can never be flipped, so they are the most valuable squares. Avoid the diagonal squares next to an empty corner (b2, g2, b7, g7) — they tend to hand the corner over, and the page reminds you the first time. In the opening and midgame, having fewer moves available to your opponent matters more than having more discs. Edge discs are fairly stable but can be flipped back along the edge.
Variants: only the standard game is implemented. Other sites may offer 6×6 or 10×10 boards, handicap openings or tournament scoring that awards empty squares to the winner. A standard game lasts at most 60 moves — roughly 5 to 10 minutes for two players.
Two positions that explain the rules
❓ FAQ
Last updated: 2026-09-27 · Saved on this device only