Play a Flappy Bird–style game online, no download: tap the screen or press Space to flap the bird up through the pipe gaps; one hit ends the run unless you have earned three feathers for a revive — chase your local high score, or 2–8 players pass-and-play for who flies furthest.
Basic rules: in a portrait field the bird is fixed toward the left while pairs of top-and-bottom pipes scroll in from the right at a steady speed. You fly the bird through the gap in each pair. Gravity constantly pulls it down; a tap gives one upward boost, and hitting a pipe or the ground ends the run.
Scoring: you get +1 for each pair of pipes you pass, so your score equals the pipes cleared, with no time bonus or combo multiplier. Threading a gap through its centre also records a "perfect pass" — worth no points, it only feeds feathers and measures how precisely you are flying. At the end the run is compared against the best for the difficulty you played; Chill, Classic and Fast each keep their own record and never contaminate each other.
Does it get harder: yes. The higher your score, the faster the pipes scroll, up to a speed cap. On top of that the pipe shape changes every 6 pipes (steady, stagger, narrow-and-far, wide-and-close, drifting air), moving gap size, spacing and speed together — so later stretches cannot be cleared by repeating the previous stretch's rhythm. Gravity and the tap boost never change, keeping the feel consistent.
What the three difficulties change: Chill, Classic and Fast change the gap height, starting scroll speed and how forgiving the feel is. Chill has a bigger gap, scrolls slower and is more forgiving; Classic sits in the middle; Fast has a narrower gap and scrolls faster.
Why Flappy Bird feels so hard: gravity is constant, the gap is narrow and there's little margin for error — plus it speeds up and, by default, it's one hit and done with no lives (the only exception being a feather revive you earned yourself). Steady, rhythmic taps aimed at the gap's center get you further than panicked mashing.
How many players: solo high-score chasing is the main mode, playable instantly. For a group, turn on pass-and-play so 2–8 people take turns on one phone; when everyone's done it ranks by pipes cleared, and using the same pipe sequence keeps 'who flies furthest' fair.
⚠️ This is a pure front-end web game: gameplay never needs the network, your best score stays only on this device, and it is just for casual fun.
Last updated: 2026-08-06 · Saved on this device only