🐦 Tap Bird
Play a Flappy Bird–style game online, no download: tap the screen or press Space to flap the bird up through the pipe gaps; one hit ends the run unless you have earned three feathers for a revive — chase your local high score, or 2–8 players pass-and-play for who flies furthest.
🕹️ How to play
- How to start playing Flappy Bird online: Just open the page — no download or sign-up. Tap the screen (or press Space / click on desktop) and the bird flaps up; let go and gravity pulls it down. The first tap launches the round, and you keep tapping to hold your height.
- How to steer the bird through the pipes: The bird has one move: a tap gives a fixed upward boost. Use small, steady taps to hold altitude and aim for the middle of each pipe gap. Don't hold the button, and don't over-tap into the ceiling — line up the gap's center before you reach it.
- How scoring and speed-up work in Tap Bird: You score +1 for every pair of pipes you clear, so your score is the number of pipes you've flown through. The higher your score, the faster the pipes scroll and the harder it gets — the tap feel (gravity and boost) never changes, only the speed.
- What perfect passes and feather revives are: Clear a gap with the bird close to its centre and it counts as a "perfect pass", tracked separately in the HUD. Three perfects in a row drop one feather (up to three). Crash while holding three feathers and you can spend them to revive once — once per run only. Feathers are earned purely by flying accurately: no ads, no payment. If you'd rather not have them, switch Feather revive off in Settings and it's one hit and done.
- How today's route works: Turn on Today's route in Settings and everyone playing that day gets the same pipe sequence: Classic difficulty, no beginner warm-up and no revive, so scores compare directly. It is derived from your local date — fully client-side, no network, no account — rolls over at midnight, and keeps a separate record of your best run today.
- What happens when you hit a pipe or the ground: Touch a pipe or the ground and the run is over. The board freezes for about 0.6s so you can see exactly what you hit, then the result card names the surface — top pipe, bottom pipe or ground — gives one concrete tip, and shows the pipes cleared, your perfect passes and the best for that difficulty. There are no lives by default; the only exception is the feather revive you earn yourself (switchable off in Settings).
📖 Rules & variants
Basic rules: in a portrait field the bird is fixed toward the left while pairs of top-and-bottom pipes scroll in from the right at a steady speed. You fly the bird through the gap in each pair. Gravity constantly pulls it down; a tap gives one upward boost, and hitting a pipe or the ground ends the run.
Scoring: you get +1 for each pair of pipes you pass, so your score equals the pipes cleared, with no time bonus or combo multiplier. Threading a gap through its centre also records a "perfect pass" — worth no points, it only feeds feathers and measures how precisely you are flying. At the end the run is compared against the best for the difficulty you played; Chill, Classic and Fast each keep their own record and never contaminate each other.
Does it get harder: yes. The higher your score, the faster the pipes scroll, up to a speed cap. On top of that the pipe shape changes every 6 pipes (steady, stagger, narrow-and-far, wide-and-close, drifting air), moving gap size, spacing and speed together — so later stretches cannot be cleared by repeating the previous stretch's rhythm. Gravity and the tap boost never change, keeping the feel consistent.
What the three difficulties change: Chill, Classic and Fast change the gap height, starting scroll speed and how forgiving the feel is. Chill has a bigger gap, scrolls slower and is more forgiving; Classic sits in the middle; Fast has a narrower gap and scrolls faster.
Why Flappy Bird feels so hard: gravity is constant, the gap is narrow and there's little margin for error — plus it speeds up and, by default, it's one hit and done with no lives (the only exception being a feather revive you earned yourself). Steady, rhythmic taps aimed at the gap's center get you further than panicked mashing.
How many players: solo high-score chasing is the main mode, playable instantly. For a group, turn on pass-and-play so 2–8 people take turns on one phone; when everyone's done it ranks by pipes cleared, and using the same pipe sequence keeps 'who flies furthest' fair.
❓ FAQ
⚠️ This is a pure front-end web game: gameplay never needs the network, your best score stays only on this device, and it is just for casual fun.
Last updated: 2026-08-06 · Saved on this device only