📜 Drinking Game Rules
Deal three drinking game rules for your group size and props, pick one and read it out. House rules lock when you start, table rules stay on screen, and your table decides the penalty.
🕹️ How to play
- Set your group size and props (optional): By default the deck deals rules for 3–6 players with no props needed. Got dice or a deck of cards, or a bigger crowd? Change the filters and every deal follows them.
- Deal three rules and pick one: Each card shows a title, a one-line rule and its player and prop tags. Don't like them? Deal a new batch — rules already shown tonight are held back. Set the house version (like whether Buzz also counts multiples of 7) and start: it locks for the whole rule.
- Tap Penalty when someone slips, End rule when you're done: The host judges, the page keeps count. Wrong call? Undo. Add names and penalties go to the right person. Ending a rule shows the time, the count and who hosts next; deal another or wrap up the night to see the steadiest player.
📖 Rules & variants
The host holds the phone, reads the rule out and calls the penalties. The old custom is that whoever takes a penalty hosts the next rule, so when a rule ends this page names the next host: whoever took the most penalties, with ties going to the most recent one. No penalties means the host stays on.
Dealing: every deal shows three rules that match your filters. Everything you've been shown is remembered, so a new batch always tries unseen rules first. Once you've seen every rule for those filters, the page tells you it's starting another lap instead of quietly repeating.
House versions: plenty of drinking games are played differently from table to table — does Buzz count only numbers with a 7, or multiples of 7 too? Set the switches before you start; they lock and stay on screen until you end the rule. Arguments happen in the ten seconds before, not in the middle.
Table rules like Thumb Master, Question Master or No Pointing stay in force until you take them down. They sit in an 'In force' bar at the top of the screen, three at most, and you can log a penalty, undo it or remove the rule by tapping the chip.
Penalties: rule text only ever says 'penalty'. Your table picks what that means in settings — your pick (a sip of any drink, a truth or a small dare), one sip, a truth, a small dare or points only. One sip is the cap: no doubling, and nobody is celebrated for taking the most.
Tips: with a new crowd, start with chill call-out rules like Opposite Orders or Big Circle Small Circle. For rhythm games start the metronome slow and step it up each lap. Keep two table rules at most — any more and people forget them.
Example: four players start Buzz with both versions on. Sam takes two penalties, Alex one, so Sam hosts next. Then Banned Word goes up and Jo slips once. After Tiger Stick Chicken, Mia has zero penalties all night and ends up the steadiest player.
❓ FAQ
⚠️ For entertainment only and for adults of legal drinking age. Drink responsibly; under-18s should use soft drinks. Penalties can be a truth, a small dare or points only — nobody ever has to drink.
Last updated: 2026-09-27 · Saved on this device only