Most Likely To

Most likely to, online and free: pass one phone around, everyone votes in secret on who's most likely to — then see the winner and the end-of-game honours

👥 3–12 players🎁 Just for Fun⚡ No download · No sign-up

🕹️ How to play

  1. How to start a Most Likely To game: The landing screen already shows a real prompt — tap New prompt a few times to see what they're like before committing to anything. When you're ready, type everyone's name into the box below, one per line (commas and tabs work too). Three players minimum, twelve maximum. Rounds, prompt tier and the anonymity switch all live behind Settings; the defaults (8 rounds, icebreaker tier, anonymous) are the right first game.
  2. How passing the phone works: Read the prompt out loud and tap Start voting. The hand-over screen says nothing except who to give the phone to — no trace of the previous player. They tap "I'm Alex, I've got it", pick a name (their own is not on the list) and tap Done. The screen covers itself instantly and names the next player, so nobody behind them can read the pick. Keep going in roster order until the last person has voted.
  3. How the reveal and scoring work: Put the phone in the middle and tap Reveal. The winner card appears first — two cards side by side on a tie, because a tie means both of them won — then the vote distribution. In anonymous mode the app never publishes who voted for whom, so consensus points are claimed: if you voted for the winner, tap your own name for +1. There are exactly as many slots as the winner had votes, and skipping the claim costs nothing.
  4. How a game ends: Play out the rounds you chose (or tap End the game here on any reveal screen) and the results come up: three honour cards — tonight's main character (most voted for), reads the room (highest consensus score) and biggest landslide (the round where the votes piled onto one person) — plus two ranking tables. Each honour has its own threshold and simply isn't awarded when the game didn't earn it. Play again keeps the same people and resets the scores.

📖 Rules & variants

Players and rounds: three minimum, three to ten is the sweet spot, twelve is the hard cap. Two players is blocked because with two people a vote carries no information at all. Pick 5, 8 or 12 rounds (8 by default, roughly 8–12 minutes). The phone always travels in roster order and never in a random one — around a table the roster order usually IS the seating order, and randomising it just makes people ask who's next.

Voting: every round, the whole table votes on the same prompt, one vote or one skip each. You cannot vote for yourself by default, and your own name is simply not rendered rather than greyed out. House rules can switch that on in Settings. A skip counts as your turn but is not an effective vote. Once you've voted there is no way back into the ballot: reloading or hitting the back button lands on the NEXT player's hand-over screen with your vote already saved, so a refresh can neither change a vote nor peek at one.

Ties and scoring: equal votes means a shared win, and the winner card lists everyone tied. Voting for any of them counts as calling it, so the number of claim slots is the tied players' votes added together. Two separate counts are tracked and never converted into each other: times voted for (an honour, never a penalty — nobody loses points for being popular) and consensus points, which are what the ranking table is built on. A round where everyone skips has no winner and no claims, but it still uses up a round.

Anonymity: in the default anonymous mode the app publishes exactly five things — the winner and their votes, the per-person vote distribution, the number of effective votes, how lopsided the round was, and the running total of times each person was voted for. Nothing that maps a voter to a target is ever shown, announced or written to the phone, which is why consensus points are claimed rather than awarded. One honest caveat: in a small group the vote counts alone can still be guessed at around the table. The promise is that the app adds nothing on top of them — not that the maths is impossible. Turn anonymity off and the reveal gains a full ballot view.

Prompts and tiers: 80 original prompts across icebreaker (coworkers, new faces), friends, couples and spicy 18+ (locked by default behind an explicit "everyone here is an adult and agrees" checkbox). Whatever tier you pick, the first two rounds always draw from icebreaker — that's a rule, not a hint. Any prompt can be swapped on the read screen without using up a round; once voting has started the swap disappears, because skipping then would leak the votes already cast. Nothing in the bank touches looks, money, health, religion or politics, and there is no alcohol content at all.

House rules: three that work well — (1) after the winner is revealed, give them a minute to defend themselves before moving on; the argument IS the game; (2) switch anonymity off for a group that already knows everything about each other; (3) the offline version needs no phone at all: read the prompt, count to three, everyone points. There is no drinking mode built in — pair the page with the punishment wheel if your table wants forfeits.

❓ FAQ

How do you play the Most Likely To game?
One phone goes around the table and everyone secretly votes on who's most likely to do the thing on the card. Three steps: type in everyone's name (three players minimum), read the prompt and pass the phone so each person taps a name, then put the phone in the middle and reveal the count. Eight rounds by default, about 8–12 minutes, and the game ends with a short honours board. No room codes, no second device, no internet needed.
How many people do you need for Most Likely To?
Three at minimum, three to ten for the best game, twelve at most here. Two is blocked because a two-person vote carries no information — it's either you or them. Above ten the page suggests splitting: one round means passing the phone all the way around, and twelve people take close to two minutes per round, which is where a table starts drifting. Two tables playing a game each and comparing honours afterwards works better than one long queue.
Can you vote for yourself in Most Likely To?
Not by default — your own name doesn't even appear in the list, rather than appearing greyed out. Two reasons: self-votes distort the count, since everyone could top up their own total, and seeing your own name on the ballot is itself a nudge. If your house rules allow it, turn on "Allow voting for yourself" in Settings and your name comes back to the list; nothing else changes.
What happens on a tie in Most Likely To?
It's a shared win. The winner card lists everyone tied and both of them are the story of that round. Voting for any of the tied players counts as calling it, so the claim slots equal their votes added together — two players on 2 votes each means 4 slots. The rule is printed on the read screen the whole time ("no voting for yourself · a tie means both win"), so nobody has to go looking for it mid-argument. The end-of-game consensus honour is shared the same way.
Can other players see who I voted for in Most Likely To?
In anonymous mode the app never publishes it: no list, no announcement, nothing saved to the phone. The only way anyone learns you voted for the winner is if you claim the consensus point yourself, and skipping that costs you nothing. One honest caveat, though — in a small group the vote counts can still be worked out around the table (three of four votes on one person tells everyone plenty). The promise is that the app adds nothing on top of the counts, not that it's impossible to guess. Prefer an open game? Turn anonymity off and the reveal shows the full ballot.
What are some good most likely to questions?
The bank ships 80 originals across four tiers — 30 icebreaker, 24 friends, 12 couples, 14 spicy — for example "Who's most likely to hit snooze five times" or "Who's most likely to reply 'on my way' from bed". Within one game a prompt never repeats, and across games the last 120 you saw are avoided where possible. When a tier runs dry the read screen says so and offers a one-tap Clear prompt history.
How is Most Likely To different from Never Have I Ever?
Never Have I Ever has everyone answer about themselves; Most Likely To has the table judge somebody else, which is both why it's funnier and why it needs more care. The result is decided entirely by people, not by a random draw, so the payoff is the argument after the votes land. That's also why this version votes anonymously by default, hides your own name from the ballot, ships the spicy tier locked, and lets anyone swap a prompt for free.
Is there a Most Likely To game that works without a download?
This one — it's a web page. Open it, type the names, play. Nothing installs, nothing signs up, and the whole game runs inside the phone, so it still works in a basement bar with no signal. Scores and the prompt history live in this browser's local storage only; there's a Clear this game and the prompt history button in Settings if you want them gone.

⚠️ An in-person party game for one shared phone. Prompts are for entertainment only; the spicy 18+ tier is locked by default and needs everyone present to be an adult and agree.

Last updated: 2026-09-16 · Saved on this device only