⚖️ Would You Rather — online party game
240 original dilemmas, everyone picks a side at once, and the phone works out who the minority is
🕹️ How to play
- A dilemma is already on screen — tap a side: The page opens straight onto a question. Read it out, then tap the card for each raised hand. Tapped one too many? The minus button on that card takes it back.
- Count to three, then hit reveal: The 3·2·1 button in the middle plays a full-screen countdown so the whole table commits at the same moment instead of waiting to see what everyone else does. Once the hands are counted, hit reveal.
- The phone calls the minority: Two bars burst outward from the centre line, the smaller side lights up and takes a stamp, and the verdict bar names it. A tie lights both sides; a clean sweep says out loud that there is no minority. The minority then makes their case, takes the forfeit, or sips.
- Small group? Use the secret ballot: Switch to the secret ballot in settings, set 2–8 players, and pass the phone. Each pick is hidden the instant it is made and nothing flips until everyone is in — which also lets the round crown the most independent mind. Set a 5, 10 or 15 question round to get a results screen.
📖 Rules & variants
The core rule: one dilemma, two symmetrical options, and no middle ground. Nobody gets to say 'neither' or 'both' — the forced choice is what makes it a dilemma. Whichever side has fewer votes is the minority and takes whatever your table agreed on (make your case, take a forfeit, or sip). On a tie both sides are the minority; on a clean sweep nobody is, and the screen says so explicitly rather than leaving you to wonder.
Two modes. Show of hands is the default and takes any number of players: put one phone on the table or cast it to a screen, and the host taps a card once per raised hand, capped at 50 a side. The secret ballot suits 2–8: pass the phone around, each pick vanishes the moment it is made, the seat strip only ever shows who has voted and never which way, and nothing is revealed until the last person is in.
Three levels named after who is in the room, not how spicy they are. 'Anyone can hear it' (120) stays clear of romantic history, money amounts, bodies and income, so it is safe for a classroom or a team day. 'Better with friends' (80) adds cringe situations, work gripes and relationships. 'Hard to answer' (40) is sharp moral trade-offs and adult life choices; it ships locked and needs everyone present to agree before it opens.
Nothing repeats. All 240 questions are drawn without replacement, the header always shows how many are left in the level, and the count carries across sessions — close the tab for a week and you pick up where the deck left off. When a level runs out you get three exits (switch level, reshuffle, or go to the results) instead of silently seeing the same question twice. Every main and hard dilemma ships with one argument for each side, which you can open after the reveal when the table needs a prompt.
Variants and edges, all as on-screen switches: round length is unlimited by default or 5, 10 or 15 questions leading to a results screen with the most independent mind, who reads the room best, the most divisive question, the most agreed question and the round's average split. The 3-2-1 countdown can be turned off. 'Skip this one' sits next to reveal as an equal: a skipped question does not count toward a short round but is never shown again. After a reveal the votes lock, both cards and both minus buttons go dead, and the result cannot be edited. The titles are a joke, not a judgement.
❓ FAQ
⚠️ This page has an optional drinking forfeit; if you switch it on, make sure everyone present is of legal drinking age. Not for minors — please drink responsibly. The questions are for fun and are not a judgement of anyone; please play kindly.
Last updated: 2026-08-31 · Saved on this device only