Werewolf Narrator: One-Phone Moderator App
A free werewolf and mafia moderator on one phone: pass it round to deal secret roles, read the narrator script step by step, and let it work out who died in the night.
🕹️ How to play
- Pick a mode and the player count, then tap Deal roles: Choose Werewolf (6–12 players) or Mafia (5–16). Roles fill in from a balanced preset — 9 players is 3 werewolves, 3 villagers, seer, witch and hunter. Names are optional. A short house-rules card follows so the table agrees on things like whether the witch may save herself before anyone sees a role.
- Pass the phone round so everyone sees their role in private: The screen says who to hand the phone to. That player taps to reveal, sees their role, a one-line ability and (for werewolves) their teammates, then taps Hide and passes it on. Nothing identifying is on screen between players.
- Give the phone to the narrator and read the script: Each night step shows the exact line to read aloud and a seat grid to tap the target the players point at. The witch step shows tonight's victim; the seer step shows good or werewolf with a hand-signal hint. Made a mistake? Step back before dawn.
- Reveal the night, run the day, let it call the winner: Tap Reveal and it announces who died, or a peaceful night. Run the discussion timer, then enter who was voted out or a tie. Hunter shots and the idiot's reveal are prompted automatically, the winner is checked after every announcement, and the recap lists every night's actions.
📖 Rules & variants
Two modes. Mafia (5–16 players): about a quarter mafia and a quarter detectives, the rest townsfolk, plus an optional doctor from 7 players. Werewolf (6–12): werewolves kill each night, the seer checks one player, the witch holds one healing and one poison potion, the guard protects one player, the hunter shoots when eliminated, and the idiot survives being voted out.
Wake order: Werewolf is everyone sleeps → guard → werewolves → witch → seer → dawn; Mafia is everyone sleeps → mafia → detectives → doctor → dawn. The order depends on which roles are in the game, not who is alive — a dead seer is still called and the narrator waits a few seconds, so nobody learns who is gone.
Night deaths: a victim who is guarded, or saved by the witch, survives — but guarded AND saved on the same night counts as dead by default (switchable). Poison ignores the guard. Each potion is single use, only one per night, and by default the witch cannot save herself. Once the heal is used, the witch is no longer told who was attacked. The guard cannot protect the same player two nights running.
Day: deaths are announced by seat number without causes; first-night victims get last words. A hunter killed at night may shoot (not if poisoned). After discussion the table votes; a tie means nobody is eliminated. The idiot survives being voted out but loses their vote.
Winning: the village wins when every werewolf is out. By default the wolves win by wiping out one side (all special roles or all villagers); switch to 'all good players' for a longer game. If both happen in the same announcement, it's a draw.
❓ FAQ
Last updated: 2026-09-27 · Saved on this device only