Chess

Play chess online free: two players on one device or vs the computer, with every rule explained as it happens

👥 1-2 players🎲 Board & Puzzle⚡ No download · No sign-up

🕹️ How to play

  1. How to play chess online: White moves first and the players alternate one move each. Checkmate the enemy king to win; if the side to move is not in check but has no legal move, it is stalemate and a draw. The page opens on a two-player board; tap "vs CPU" to play the computer instead.
  2. How to move and capture: Tap one of your pieces and every square it can reach lights up — a dot for an empty square, a ring for a piece you can capture. Tap a lit square, or drag the piece there. Tap a square it can't reach and nothing moves; the bar under the board explains why, such as a blocked path or a pinned piece.
  3. How to play chess with two players on one device: By default you pass the phone: after every move the board turns so the player to move is at the bottom. If you sit face to face with the phone flat between you, switch Settings to "Face to face" — the board stays put and the far player's pieces and panel turn toward them. Take-backs need the opponent's OK unless you switch that off.
  4. How the game ends: Checkmate is stamped in the middle of the board, and the result card shows who won, how, how many moves were played and the material count. Draws say which rule applied — stalemate, threefold repetition, the fifty-move rule or insufficient material — plus one tip to avoid it. Review the game move by move or play again with colours swapped.

📖 Rules & variants

Board and setup: 64 squares, 8×8, with a light square in each player's bottom-right corner. White sets up on ranks 1–2 and Black on ranks 7–8. The back rank runs rook, knight, bishop, queen, king, bishop, knight, rook, with the queen on her own colour; eight pawns fill the second rank. Squares are named by file a–h and rank 1–8, for example e4. White moves first.

How the pieces move: the king moves one square in any direction; the queen any distance straight or diagonally; the rook any distance straight; the bishop any distance diagonally, so it stays on one colour forever; the knight jumps in an L-shape and is the only piece that can jump over others; the pawn moves one square forward, two on its first move, and captures one square diagonally forward. Apart from the knight, no piece can pass through another.

Castling rules: the king moves two squares toward a rook and that rook jumps to the king's other side, counting as one move. All five conditions must hold: the king has never moved; that rook has never moved; the squares between them are empty; the king is not in check; and the squares the king crosses and lands on are not attacked. Here you can tap the king and then the rook (or g1/c1) to castle, and if it is not allowed the page names the condition that fails.

En passant: when an enemy pawn advances two squares from its starting square and lands beside your pawn, your pawn may capture it on the very next move by moving diagonally to the square it skipped. Only that move counts — wait one turn and the right is gone.

Pawn promotion: a pawn that reaches the far rank must become a queen, rook, bishop or knight of the same colour (never a king, never stay a pawn). A queen is usual; a knight sometimes gives check at once, and a rook or bishop can avoid stalemate.

Check, checkmate and stalemate: a move that attacks the king is check, and the player in check must escape immediately by moving the king, capturing the checking piece or blocking the line. If there is no escape it is checkmate and the game is lost. If the side to move is not in check but has no legal move at all, it is stalemate and the game is drawn — the classic trap when you are far ahead.

Draw rules: stalemate; the same position (same player to move, same castling and en passant rights) occurring three times; fifty moves by each side with no capture and no pawn move; insufficient material, such as king against king or king and one bishop or knight against a king; or a draw by agreement. This page applies threefold repetition and the fifty-move rule automatically and warns you one step before; a game also ends drawn at 300 moves.

Beginner tips: fight for the centre with e4 or d4, develop knights and bishops early and castle to tuck your king away. Before every move ask what your opponent can capture and whether your move leaves a piece hanging. Don't bring the queen out too early. When you are winning big, make sure the enemy king still has a legal move so you don't stalemate it.

Three diagrams for the special rules

Castling refused: White wants to castle kingside, but the king would cross f1, which Black's bishop on a6 attacks — so castling is illegal and the king has no move at all.
En passant: Black's pawn jumps d7–d5 beside the white pawn on e5, which may capture it by moving to d6 on the very next move — one move later the chance is gone.
Stalemate: White is far ahead (39 : 29), but with Black to move the king on g6 is not in check and no piece can move — the game is a draw.

❓ FAQ

How do you play chess for beginners?
Start with three rules: White moves first and players alternate; you win by checkmating the king; a king may never move into check. Then learn how each of the six pieces moves, and finally the special moves — castling, en passant and promotion. Tapping a piece here shows every legal move, so a few games make it stick.
Why can't I castle in chess?
You can't castle if any of five conditions fails, and the most common one is that the king would pass through an attacked square. The others: the king has moved, that rook has moved, a piece stands between them, or the king is in check. For example, White can't castle kingside while a bishop on a6 attacks f1, even if g1 is safe.
How does en passant work in chess?
En passant lets a pawn capture an enemy pawn that has just moved two squares and landed beside it, by moving diagonally to the square it skipped. It must be done on the very next move or the right expires. A white pawn needs to be on the fifth rank and a black pawn on the fourth for it to be possible.
What is stalemate in chess and is it a draw?
Stalemate is when the player to move is not in check but has no legal move, and it is always a draw. It often happens when one side has captured nearly everything and leaves the lone king with no square. When far ahead, check each move that the enemy king can still move, or keep giving check.
What are the ways to draw in chess?
There are five ways to draw in chess: stalemate, threefold repetition, the fifty-move rule, insufficient material and agreement. Insufficient material means neither side can possibly checkmate, such as king versus king or king and knight versus king. This page applies the first four automatically and warns you shortly before a repetition or fifty-move draw.
What chess computer level should a beginner play?
Beginners should start against the easiest chess computer level, which often misses your threats and can be beaten within a few games. Then step up to Club, which looks two or three moves ahead and rarely hangs pieces, and Master, which calculates deeper and hunts for mate. Take-backs against the computer are unlimited.

Last updated: 2026-10-10 · Saved on this device only