Gold Claw

A one-tap gold mining game: the claw swings, you tap to drop it, and you haul enough gold in 60 seconds to clear the level

👥 1 player / 2 players on one screen🕹️ Casual Classics⚡ No download · No sign-up

🕹️ How to play

  1. How to start: The claw is already swinging when the page opens — no start button. Tap the mine (or press ↓ / Space) when it points at the nugget you want and it shoots out in a straight line. The 60-second clock doesn't run until your first drop.
  2. How hauling and scoring work: The claw grabs the first thing it touches and reels it in. Heavier things come up slower: a small nugget takes under a second, a big one almost three. Money only counts when the item reaches the top; the bar at the top shows how close you are to the level goal.
  3. How to clear a level and use the shop: Reach the goal within 60 seconds to clear the level, then visit the shop for dynamite or a one-level boost. Miss the goal and you simply retry that level — same map, with your wallet and dynamite reset to how they were when the level began.

📖 Rules & variants

Item values: small nugget $50 (lightest, fastest), gold nugget $150, big nugget $500 (heavy — about 3.5x slower to reel), diamond $600 (small, light and the best value), small rock $20, big rock $60 (heavy and nearly worthless), mystery bag (random $40–$800, or +1 dynamite) and the TNT barrel, which explodes on contact and wipes out everything nearby for $0. Loaded reel speed = 1500 ÷ (1 + weight); empty 1500; shooting out 1000 (units per second on a 1000-wide mine).

Level goals: level L needs 600 + 150 × (L − 1) — $600 on level 1, $750 on level 2, capped at $1,800 from level 9. The goal counts this level's income, not your total wallet. Diamonds appear from level 2, bags from 3, barrels from 4, and deeper levels add more rocks and bury the diamonds lower. Every map is checked at generation with a 36-second time budget to hold at least 1.25x the goal.

The last pull: the clock starts on your first drop. If the claw is carrying something when time runs out, it reels in at 3x speed and still scores. If it is still shooting out or coming back empty, it is pulled in and scores nothing. Example: $650 on level 2 with a $150 nugget on the hook at 0:00 → $800, cleared; if that shot hadn't caught anything, you finish $100 short. Once the goal is met you can cash out early while the claw is up — leftover time isn't paid out.

Dynamite: you start with 1 stick and can hold 9. The button only lights up while you're reeling something in; it destroys that item (no money) and the claw snaps back at empty speed. It pays off most on a big rock hooked deep down: blowing it up 1 second into the pull saves almost 3 seconds.

Shop items (next level only): three random offers after each cleared level, with prices rising per level. Dynamite (+1, kept between levels), Power gloves (reel loaded claws 1.5x faster), Rock polisher (rocks worth x3), Gem lens (diamonds worth x1.5) and Four-leaf clover (better mystery bags). Skipping the shop to bank money for your best wallet is a valid choice.

Tips and 2-player mode: grab cheap, close nuggets first; only chase a far big nugget if the clock allows; don't fire blind in the last 5 seconds; keep away from gold next to a barrel. In 2-player mode two people share one phone — P1 drops from the left button, P2 from the right — racing for the same mine for 30, 60 or 90 seconds.

❓ FAQ

How do you play the gold miner game?
Wait for the swinging claw to point at gold, tap to drop it, and the item is banked when it reaches the top — hit the level goal within 60 seconds to advance. Heavy items reel in slowly and rocks waste time, so start with close, valuable, light pieces and use the shop between levels.
How do you use dynamite in gold miner?
Use dynamite while the claw is reeling something in: it blows up the item and the claw snaps back empty, which is best on a big rock hooked far down. A big rock is worth only $60 but takes over three seconds to drag up; you start with one stick and get more from the shop or mystery bags.
Does the gold on the hook count when time runs out?
Yes — anything already on the hook when the timer hits zero is reeled in at triple speed and counted. A shot that hasn't grabbed anything yet scores nothing and is pulled straight back, so in the last seconds aim for something close you can catch before the buzzer.
What is the goal for each level and why did I fail?
Level 1 needs $600, each level adds $150, and the goal caps at $1,800 from level 9 — it counts this level's income only. Most failures come from time spent on rocks or far-away big nuggets. Failing just restarts that level on the same map with your wallet and dynamite reset.
Can two players play gold miner on one phone?
Yes — 2-player mode puts P1's drop button on the left and P2's on the right, both racing for the same mine for 30, 60 or 90 seconds. Each player gets two sticks of dynamite and whoever hooks an item first keeps it; on a keyboard P1 uses S/W and P2 uses ↓/↑.
What should I buy in the gold miner shop?
Dynamite and power gloves are the safest buys: dynamite carries over and saves bad pulls, gloves make the next level reel 1.5x faster. Buy the rock polisher for rocky levels, the gem lens when diamonds are plentiful and the clover when there are mystery bags — every boost lasts one level.

⚠️ Gold Claw is for casual fun only. All money in the game is virtual and cannot be exchanged for anything.

Last updated: 2026-10-19 · Saved on this device only