Rhythm Tap

Listen to one bar, then tap it back over a metronome — every tap tells you how many milliseconds early or late you were

👥 1 player, or 2–6 taking turns on the same chart⚡ Reaction & Speed⚡ No download · No sign-up

🕹️ How to play

  1. How to start: Tap the big drum to start; it counts 3 · 2 · 1 · Go. Beginner (80 BPM) is selected by default, or pick Standard or Challenge above the drum first.
  2. Listen, then tap it back: Each round opens with a demo bar: the sweep line passes solid dots and you hear a clap on each one — just listen. Then comes the tap bar: the metronome keeps going and you tap the drum on the same spots, marked by hollow rings.
  3. Read your timing: Every tap instantly shows a verdict like "Early 42ms · Good", and your hit is drawn left of the target when early and right when late. After six rounds you get a 0–100 score, a rank, your average offset, how steady you were and one tip.

📖 Rules & variants

A game is 6 rounds; each round is a demo bar followed by a tap bar with the metronome running throughout. Round 1 is four quarter notes, round 2 adds rests, rounds 3–4 add eighth notes and rounds 5–6 are syncopated. Beginner is 80 BPM, Standard 100 and Challenge 120 — on Challenge the targets are hidden while you tap, so you play from memory.

Judging: each target has a ±120ms window. Within 35ms is Perfect (100 points), within 75ms Good (70), within 120ms OK (40). No tap in the window is a Miss, and two or more taps in one window is Mashing; both score 0.

Stray taps and combo: a tap belongs to whichever target beat it is near, not to the caption on screen — within 120ms of a target it is judged for that beat (so tapping the first beat a touch early still counts even while the caption says “Listen”). A tap during the tap bar that lands outside every window is a stray. It costs no points but resets your combo; taps anywhere else (the middle of the demo bar, the count-in) are ignored. Combo is only a stat — it never multiplies your score, so one slip only costs that one beat.

Score = the average of all target points, rounded. 90+ is Human Metronome, 75–89 Locked In, 60–74 Getting There, 40–59 Now and Then, under 40 Lost the Beat. Each difficulty keeps its own best.

Latency calibration: Bluetooth headphones and some devices delay the sound. Tap 8 beats at 60 BPM and the median offset is applied automatically (−200 to +400ms). If your taps are too uneven or out of range it refuses and tells you why. If a game shows you consistently late or early, one button folds that offset into calibration for the next game.

Same-chart challenge: after a game, 2–6 people can pass the phone and play the exact same six bars. Ranking is by score, then hits, then the smallest average offset; challengers' results don't overwrite the device's personal best.

❓ FAQ

How do I test if I have rhythm?
Listen to a short pattern, tap it back and measure how far each tap is from the beat. Rhythm Tap does exactly that in about 40 seconds: six rounds, a 0–100 score and whether you tend to rush or drag. Scoring 60+ on Beginner means you keep time well.
Why does a rhythm game say I'm late with Bluetooth headphones?
Bluetooth audio usually arrives 100ms or more after the picture, so tapping to the sound makes every hit look late. Run the 15-second calibration from the start screen: tap 8 beats and the delay is measured and applied, or switch to wired headphones and follow the visuals.
How many milliseconds off the beat is still accurate?
Here, within 35ms counts as Perfect, within 75ms as Good and within 120ms as OK; beyond that it is not a hit. "Early 40ms" means you tapped 0.04 seconds before the beat, which is a Good.
How do I stop rushing or dragging the beat?
Check the offset line on the result card: consistently early means rushing, so wait for the beat to land; consistently late means dragging, so move a touch earlier. Count "1 and 2 and" along with the metronome and count the empty slot before syncopated rounds.
Can I play a rhythm game with the sound off?
Yes. The beat is fully visible: a sweep line crosses the targets and the drum flashes on every beat, so tapping to the visuals is judged and scored the same way. Sound makes it easier, but muting never changes how you are scored.
Is there a rhythm game for groups on one phone?
Yes — after a game, tap Same-chart challenge and 2–6 players take turns on the identical six bars. They are ranked by score, then hits, then average offset, which works well as a pass-the-phone party game.

⚠️ For entertainment only — not a musical ability assessment. Results are affected by touch and audio latency on your device; calibrate first for best accuracy. Records stay in your browser.

Last updated: 2026-09-29 · Saved on this device only