Sequence Memory
Free sequence memory test: squares light up on a 3×3 grid, tap them back in order, one more step each level
🕹️ How to play
- How to play the sequence memory test: Press Start and the grid lights up square by square while the frame glows blue and the bar says Watch — taps don't count yet. When the last light goes out the frame turns amber and the bar says Your turn: tap the squares back in the same order.
- How levels work: Get the whole sequence right and the next level replays it from the beginning with one new step added at the end. Earlier steps never change, so each level you only need to remember one more square. Level 1 is a single step.
- What happens when you miss: In Levels mode you start with 2 replays: a wrong tap spends one and replays the same sequence, and your score stays. You can also spend one on purpose if you lose track. Out of replays, the next miss ends the run. Test mode has no replays — one mistake ends it.
📖 Rules & variants
The rule in one line: watch the order the squares light up, tap them back in that order, and the sequence grows by one step every level.
Quick start: ① press Start; ② watch (blue frame, taps ignored); ③ when the frame turns amber and you see Your turn, tap the sequence back — the progress bar fills one segment per tap.
Scoring: your score is the longest sequence you reproduced in full. Miss on level 6 and your score is 5 — the level you missed doesn't count. The cap is 50 steps; clearing level 50 is a perfect clear.
The same square can appear several times, even twice in a row. Back-to-back repeats always have at least 300 ms of darkness between them and the second flash sends out a pulse ring, so two flashes never blur into one long one — tap that square twice.
Two modes: Levels starts with 2 replays, spent automatically on a miss or on purpose; clearing steps 10, 20, 30 and 40 gives one back, up to 3. Test has no replays and a fixed normal pace — one mistake and you're done, which makes it the score to compare. Each mode keeps its own best.
Three paces (Levels only): Slow lights each square for 650 ms with 350 ms gaps; Normal uses 450 ms and 250 ms; Speed-up gets faster as the sequence grows, down to 260 ms and 160 ms. Pace changes how hard it is to read, not the rules.
No input timer: take your time once it's your turn. Every tap counts and lights instantly, fast taps are never dropped, and an extra tap is judged like any other. On a keyboard use keys 1–9 in reading order (7/8/9 is the bottom row) or Tab and Enter.
Tips: don't memorise isolated squares — trace the lights as a route (top left → center → bottom right is a diagonal); chunk it into groups of three or four and say them in your head; when one square repeats, count the pulse rings. If long sequences feel slow, switch to Speed-up.
Example: the sequence top left → center → top left → bottom right. Level 1 shows top left; level 2 adds center; level 3 adds top left again; level 4 replays all three and adds bottom right.
Playing with friends: pass one phone around, one run each, highest step count wins and equal scores tie. For a fair contest agree to one Test-mode run each. With kids, turn the sound on — the nine squares play a pentatonic scale, so any order sounds pleasant to hum along.
Ranks (Warming up, Steady, Sharp, Expert, Mastermind, Legendary, Mythic, Perfect) are our own just-for-fun labels and are not based on any population data. Your best scores and last 10 runs stay in this browser only.
❓ FAQ
⚠️ Just for fun — this is not a memory assessment, and scores say nothing about anyone's health or ability. Results vary with device, surroundings and how you feel today.
Last updated: 2026-10-20 · Saved on this device only