⚔️ Finger Battle
Two players, one phone, split screen: tug-of-war, race and timed tap battles
Phone between you two, each guard a half, tap hard after GO
🕹️ How to play
- Put the phone between you two: Lay one phone flat on the table with both players facing each other across it. The screen splits top and bottom: the bottom half is Player 1, the top half is Player 2 (text rotated 180° to face the opposite person). Pick a mode and match length in settings first.
- Tap ready and watch the countdown: Tap “Get ready” and both halves show a synced 3-2-1-GO. Don't tap before GO — a jump start doesn't score, just flashes a warning; wait for GO to appear.
- After GO, tap your own half like mad: The instant GO shows, both players tap their own half as fast as they can (multiple fingers count). In tug mode the center knot is dragged toward the opponent by whoever taps faster, and the leading half glows brighter.
- Decide the round, play best of 3: When the knot is dragged past a baseline (or someone hits the race target, or has more taps at time-up) that side wins the round and their half bursts into celebration. Tap “Next round” to keep score; first to win two rounds takes the match.
📖 Rules & variants
Basics: the screen splits along the midline into two big tap zones — the bottom half is Player 1, the top half Player 2 (rotated to face across). One tap = one count for that half; taps only score the half they land in, and crossing the midline onto the opponent's half gives you nothing. Many fingers hammering your own half is legal speed, but holding down counts once.
Tug of war (default, most tense): a rope runs down the middle; your tap nudges the knot toward the opponent's baseline and theirs nudges it back. Whoever's baseline the knot crosses loses — the faster tapper wins, with clear leading/trailing visuals and room for comebacks.
Race mode: two progress bars sprint side by side; the first to hit the target count (50 by default) wins instantly — a pure test of tapping burst.
Timed mode: within a fixed time (10s by default) whoever has more taps at time-up wins; an exact tie is a draw and you replay the round.
Match & jump start: choose single game / best of 3 (default) / best of 5; first to win the majority of rounds takes the match. The score lives only in memory for this match and resets when players swap or the page reloads — no internet, no leaderboard. Taps before GO are jump starts: never scored and never penalized, just wait for GO.
❓ FAQ
🎮 Related games
⚠️ This is a 2-player same-screen duel — you need one phone and two people facing each other; results are for fun only.
Last updated: 2026-07-20 · Saved on this device only