✊ Rock Paper Scissors Duel
Two players, one phone: lock your throw, pass the device, reveal both hands at once and let it keep score
🕹️ How to play
- Start throwing right away: The page opens straight into a live match — there is no start button. The scoreboard reads 0 : 0 · Round 1 · First to 2, and the three big buttons underneath are rock, paper and scissors. Player 1 throws first while player 2 looks away.
- Your throw locks the moment you tap it: Tapping a hand removes all three buttons from the screen and flips your seat card to a question mark stamped with a wax seal reading “locked in — no takebacks”. The screen then turns into a full handoff card that never names a hand, so the other player learns nothing when they take the phone.
- Both hands turn over together: The second player taps “I'm ready” before their own buttons appear. Once they throw, the centre column beats out rock — paper — scissors — shoot! and both seat cards flip in the very same frame, followed by a plain sentence such as “Player 1 wins · rock beats scissors”.
- Finish the best-of-3: A decided throw moves both the score and the round number; a tie replays on the spot and the round number stays put. Whoever reaches 2 wins takes the match immediately, and the summary screen shows the final score plus how often each player threw each hand. “Play again” resets the score and keeps your settings.
📖 Rules & variants
The whole rule set is three lines: rock smashes scissors, scissors cut paper, paper covers rock, and identical hands tie. No random number ever touches the outcome — the result comes only from the two hands chosen, so every round can be explained back to the players.
Ties never consume a round. They increment their own counter while the score and the round number stay frozen, and the throw is simply replayed with no limit on how often that can happen. Three ties in a row upgrade the result line to “Deadlock!” with a small shake — atmosphere only, never a penalty — and the streak resets as soon as someone wins.
Formats are single game, best of 3 (default), best of 5 and best of 7. Reaching a majority of wins ends the match on the spot, so a 2-0 best-of-3 never plays a third round while 2-1 is a genuine close call. Longer formats dilute luck and reward reading your opponent.
The first thrower alternates every turn — player 1 opens the first throw, player 2 opens the second, and replayed ties alternate too. In pass-the-phone mode the second thrower gains no information (the first hand is already sealed), so alternating simply splits the “I got to answer” comfort evenly and removes the last thing anyone can argue about.
Two same-screen setups are available. Pass the phone (default) is sequential with an explicit handoff and gives the strongest secrecy. Split screen suits a desk or tablet: the screen halves, the top half is rotated 180°, and both players throw at the same time using their own buttons or the A/S/D and J/K/L keys — the page says plainly that a neighbour may glimpse your hand there. A per-throw limit of off, 5s or 10s is available; running out of time loses the round, both running out is a tie, and sending the page to the background pauses the clock instead of timing anyone out.
❓ FAQ
⚠️ Two players share one screen and take turns throwing. Results are for fun only.
Last updated: 2026-08-20 · Saved on this device only