Bubble Shooter
Free online bubble shooter: hold to aim, release to fire. The dotted guide draws the real path, wall bounces and all.
🕹️ How to play
- How to start your first shot in bubble shooter: The board is already dealt and the cannon is already loaded, so there is nothing to set up. Press anywhere on the board and a white dotted line follows your finger; the glowing ring at its end is the exact slot this shot will land in.
- How to aim and fire in bubble shooter: Line the ring up with an empty slot next to two bubbles of your colour, then let go. Your finger stays low while the target sits high, so nothing is hidden. On desktop, moving the mouse shows the line and a left click fires; arrow keys nudge and space shoots.
- How to pop bubbles and score in bubble shooter: Three or more matching bubbles touching each other all pop at 10 points apiece. Anything that loses its connection to the ceiling afterwards falls in one sheet at 100 points each, so cutting a support beats grinding down a big cluster.
- What to do when your bubble colour is useless: Tap swap and the loaded bubble trades places with the one on deck. It costs no shot and no misfire allowance, so swap as often as you like. If you cannot spot a play at all, the hint button rings a slot that clears three — three hints per level.
📖 Rules & variants
Bubble shooter basics: a hex-packed cluster of coloured bubbles hangs from the top of the field and a cannon sits at the bottom centre. A fired bubble snaps into the nearest free slot; if it joins two or more of its own colour, the whole group pops. Two in a row is not enough.
Scoring: a popped bubble is 10 points, a bubble that falls for lack of support is 100 — a straight ten times. Consecutive scoring shots build a combo from x1.1 up to x1.5 in steps of 0.1, and a single misfire resets it to nothing. Empty the whole board and the level's own score is added again, doubling it.
How a run ends: a dashed red line crosses the lower part of the field, and a settled bubble past it ends the run. The pressure comes from misfires — a shot that clears nothing dims one of the allowance dots. At zero, a full row pushes in from the top and the allowance cap drops by one (5 down to a floor of 3 on Classic), so mistakes cost more the longer you last.
Swaps, hints and the rainbow bubble: swapping is unlimited and free, and the cannon only ever loads a colour that still exists on the board, so you never get a bubble with nowhere to go. Each level grants three hints. Remove eight or more bubbles in one shot and the next one is a rainbow, which settles as whichever colour builds the biggest group.
The three difficulties: Easy deals 4 rows in 3 colours with 6 misfires and a floor of 4; Classic 5 rows, 4 colours, 5 misfires, floor 3; Hard 6 rows, 5 colours, 4 misfires, floor 2. Every two levels add a row and a colour, capping at 7 rows and 5 colours, after which the only extra pressure is the rows your own misfires push in. Levels are endless.
Colour-blind play and aim assist: pattern mode in settings stamps a distinct high-contrast shape on each colour (dot, triangle, square, star, cross, with a hollow ring for the rainbow) and the screen-reader labels name the shape too, so shape alone is enough to tell them apart. The aim line itself can be set to full, short, or off if you would rather read the board by eye.
❓ FAQ
Last updated: 2026-09-11 · Saved on this device only